The Soviet spy

Heavy primary

This minigun is basically based on being sneaky like a spy, instead of being noticed and destroying the enemy team, and the good things about this weapon is that, you get crits while firing behind enemies within a sentries range (you only deal crits when a enemy is as far as a sentry can see, but you can't deal crits when the enemy is outside of a sentries radius), a silent rev, 10% more accurate shots and a 15% faster firing speed when shooting the back, and these may seem overpowered but these are only useful being behind enemies since, you only deal crits behind enemies and you have a silent rev making enemies not able to know you exist, and the faster firing rate only applies when shooting behind enemies. The only reason why the 10% accurate stat is there is to make sure you aim for the back other wise this wouldn't be such a useful minigun to use. Now onto the bad parts of the weapon so this weapon has a 15% slower rev speed, a 10% damage penalty, and a 25% slower firing speed which can we subtracted by the 15% faster firing speed when shooting behind enemies, making it only a 10% slower firing speed while firing at the back. The damage penalty makes it so you are forced to shoot at the back, and the 15% slower rev speed makes it so you should always be revved to make an attack as having no rev penalty would make this over powered. So basically only use this behind enemies, and be sneaky with this minigun, instead of being a huge monster that destroys everything in your path.

Tips:

In attack and defend on the RED team, you should stay right behind the enemy spawn since their backs will be facing you.

You should always be behind the enemy team to make this useful.

This weapon can cause the enemy team to split up and fire at your team while firing at you, to cause them to deal less damage to your team and yourself.

Stats:

+ Deals crits within a sentries sight range

+ 10% more accurate

+ no rev sound

+ 15% faster firing speed when firing at the back of enemies

- 25% slower firing speed

- 10% damage penalty

- 15% slower rev speed