The Spiky bomb launcher

Demoman secondary

This sticky bomb launcher is just like the stock launcher, but this one can stick onto enemies and enemy buildings, and when it does land on them, it deals 10 damage to then, and also makes them bleed and the other good things about this weapon is that, it has a 25% damage bonus, deals more damage if you land a direct hit from a distance, launches farther if you hold down it's charge meter and has a 25% greater push force on enemies, and these stickies have more health than a normal sticky meaning that it takes more bullets to destroy them. But the bad things about this weapon is that you have a 25% increase in charge time meaning that you have to wait for longer to have the charge meter full to get the stickies max distance it can get to, and the other con is that it has a 35% smaller explosion radius. So basically just use this to go offensive, and use this to quickly kill enemies and sentry nest since you'll push engineers away from their sentry gun, and he won't be able to repair it when he's getting pushed from the push force buff.

Tips:

This weapon is good for trapping and defending since it has a much greater push force from all the other launchers, and it deals more damage.

This can be used to go for a offensive play since, this deals more damage and pushes enemies making them being launched to places they weren't going to.

This can be used to make a trap behind the enemy push since you launch the stickies farther, and you deal more damage when enemies are close to the stickies making it able to kill retreating enemies.

Stats:

+ 25% damage bonus

+ 25% greater push force

+ Stickies launch farther than a normal launcher

+ Stickies have more health

- 25% increase in launch charge time

- 35% smaller explosion radius