The lone wolf

Soldier melee

This melee is basically the escape plan and the equalizer merged together, with an extra good stat and some new cons for the weapon. So this weapon basically has the stat of when health decreases speed and damage increases while out, so the extra stat for this weapon is that you have a 100% full air control when out so when you are being hit by a explosive you can make the knock back a good thing since you have a 100% full air control making you able to use that as a advantage instead of a bad thing. But with the three good things about it this weapon has to have some cons and not just any regular ones, so one of the cons is that you have a 20% damage vulnerability when out, and you have about 95% less healing from all healing sources aside health kits so basically less healing from all healers is what I'm saying. And the final bad thing about this is that all crits are turned into mini crits, and that's basically it of this melee.

Tips:

Use this melee to help medics build uber faster.

This melee is best used for flanking and running away since, with its damage and movement speed buff, you can easily flank with this weapon and deal lots of damage, and this weapon is good at running away since you can kill anyone at melee range, when you are injured making anyone not able to mess up your escape.

This weapon is good for going solo and making a big distraction since, you can deal alot of damage and have alot of speed while hurt.

This weapon is good for baiting as it makes you faster and deal more damage.

Don't rush in at enemies and think you can destroy them since, you have a 20% damage vulnerability.

Stats:

+ When out: movement speed and damage increases as health decreases

+ 100% full air control when out

- 20% damage vulnerability when out

- 95% less healing from healers

- every crit is turned into mini crits